Gem-Knight Quartz
EARTH 4

Gem-Knight Quartz

  • Archetype:
  • Gem-

  • ATK:
  • 1500

  • DEF:
  • 1500

  • View:
  • 4617




If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
58± 8/ 100
Power Score
Intrinsic 58
Deck 62

Gem-Knight Quartz — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 57.5 · Deck: 61.5 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion, Combo enabler

Why it scores here

Gem-Knight Quartz's value is in what it puts into play: its first effect sets a Fusion Continuous Spell from the Deck when the opponent controls a monster, and its second adds a Gem-Knight from the GY after it is used as Fusion material and sent to the GY or banished. Its body is a generic Level 4 Earth Fairy, so it scores on access and material conversion rather than ATK or DEF. The evidence is strong on deck presence (400 of 400 decks, 3 copies typical) but thin on combos (one recorded board, with no starter, searched or material role tags), so the score stays moderate and the 1500 ATK earns nothing.

Axis scores

Axis Score Evidence
Accessibility 65 Runs in all 400 sampled decks, typically 3 copies, but its first effect needs an opponent monster and a discard cost, and no searcher route is in the evidence (deck and usage data, observed; discard-zone wording and the access route are inferred).
Combo & Conversion 60 Appears in one recorded one-card board (power index 100) with 6 end monsters, but the combo role list is empty and the Fusion Spell set needs a Gem-Knight Fusion route to convert (single combo, observed; conversion route inferred).
Resource Economy 60 The discard-for-Fusion-Spell effect is roughly card-neutral, and the material-triggered GY recovery adds one Gem-Knight, with no measured netCardAdvantage beyond the one board (text, inferred).
Effect & Interaction 15 No negation, removal or floodgate text; only a turn-long Extra Deck Special Summon restriction that exempts Gem-Knight (verified text).
Material Utility 70 A Level 4 Earth Fairy body that converts into a Gem-Knight recovery when used as Fusion material, and its body remains valid as material if the effect is negated (verified text, inferred for negated case).
Resilience & Flexibility 55 Two effects across hand and GY/banish zones, each once per turn, but the first is dead without an opponent monster (verified text, inferred for zone spread).
Deck-Building Efficiency 50 Three copies are typical and there is no garnet, but the card is tied to the Gem-Knight archetype core and carries a turn-long Extra Deck summon restriction (observed deck copies, verified text).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 57.5, Deck ≈ 61.5, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Places a Fusion Continuous Spell from the Deck, which works as a search-like route into the archetype's Fusion plan (verified text)
  • Recovers a Gem-Knight from the GY after material use, a refuel that stacks with the Fusion plan (verified text)
  • Live in the Gem-Knight core across 400 of 400 sampled decks, with strong partner density (observed)

Weaknesses

  • First effect is dead when the opponent controls no monster (verified text)
  • Second effect requires the card to be used as Fusion material first (verified text)
  • Only one recorded combo board, so the combo weight rests on little data (observed, data gap)
  • Deck-locked to the Gem-Knight archetype, so it is a weak generic card (inferred from archetype distribution)

Counters / choke points

  • GY or banish hate stops the material-triggered recovery (inferred)
  • Opponent monster-free boards turn off the first effect (verified text)

Best use

Fusion setup and GY recovery in the Gem-Knight core. Decks: Gem-Knights (archetype 607), Gem-Knights (archetype 240), Gem-Knights (archetype 436). Suggested copies: 3.

Evidence & gaps

  • Verified: First effect: when the opponent controls a monster, discard this card to set one Fusion Continuous Spell from the Deck and bar Extra Deck Special Summons this turn except Gem-Knight; Second effect: when used as Fusion material and sent to the GY or banished, add one Gem-Knight from the GY to hand, except Gem-Knight Quartz; Each effect is once per turn
  • Observed: In 400 of 400 sampled decks, 3 copies typical (copies distribution 1:198, 2:5, 3:197); Top partners Gem-Knight Nepyrim (99.2%) and Brilliant Fusion (98.5%); One combo board at power index 100 with an empty role list; Inclusion 100% in the Gem-Knights usage archetypes
  • Inferred: Discard location is not stated in the evidence, so the access route is unconfirmed; Fusion Spell set counts as a search-like route; Negated body still works as material
  • Data gaps: No banlist token, assumed 3 copies (unlimited) Only one combo board, with no starter, searched or material role tags Discard zone not stated in the description evidence No ruling data











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